Home Sports Tired of watching tennis on TV? The Australian Open is bringing matches to life with cartoonish avatars.

Tired of watching tennis on TV? The Australian Open is bringing matches to life with cartoonish avatars.

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Tired of watching tennis on TV? The Australian Open is bringing matches to life with cartoonish avatars.

MELBOURNE, Australia — In today’s digital age, traditional methods of engaging with sports events might feel outdated. To keep with the trend, the Australian Open is introducing an innovative twist by transforming live tennis matches into immersive video game experiences. This year’s inaugural Grand Slam tournament, spanning until January 26, has launched animated streams on its official YouTube channel, which recreate real-time action from its three main arenas.

These animated portrayals feature characters reminiscent of those seen on gaming consoles, offering a playful spin on iconic players. While the graphics may not capture the likeness of stars like Coco Gauff or Novak Djokovic perfectly, they strive to reflect the athletes’ outfits and the dynamics of play with just a slight delay of approximately one point. Leylah Fernandez, a finalist at the U.S. Open in 2021, remarked on the experience, saying, “It’s funny and weird.” As someone preparing to compete against Gauff, she expressed her curiosity about viewing herself as an animated character.

The initiative, developed by Tennis Australia, includes customized representations for players, chair umpires, and ball persons. Machar Reid, the director of innovation at Tennis Australia, highlighted the blend of real and virtual elements in the representation: “It’s the actual trajectory of the ball… We’re taking the real into the unreal. That’s part of the magic.”

Carlos Alcaraz, a talented young champion with four Grand Slam titles under his belt at only 21, endorsed this new approach, calling it “a good alternative.” For many players, including Fernandez, scouting opponents often involves searching for past match footage on platforms like YouTube. Interestingly, she stumbled upon the quirky replays from Melbourne Park while seeking a specific match. “When I clicked on it, I was thinking it was what I needed; instead, it turned out to be a Wii character, which is hilarious,” she said.

Meanwhile, Jiri Lehecka, a Czech player seeded 24th in the tournament, encountered a replay featuring a cartoonish version of Daniil Medvedev humorously hitting a net camera with his racket. “I had no idea that something like that existed, so for me, it was quite funny to see that,” he noted, adding that he hopes to find himself represented in the game someday.

To join the virtual lineup, players must compete in one of the prominent arenas; this creative project first appeared on a single court during last year’s event, aiming to draw in younger audiences and gaming fans. Other major sports leagues, including the NFL, NBA, and NHL, have also experimented with similar animated telecasts.

Reid indicated that the debut of this initiative was somewhat understated, but it gained traction this year. The initial viewer count for the first four days of the tournament topped 950,000, significantly up from the unprecedented 140,000 views in 2024 during the same period.

Reid explained the push for innovation stems from the organization’s mission to adapt and appeal to different fan demographics: “We’re seeing younger kids or the gaming demographic gravitating to the sport maybe in this way. Clearly, it’s not for everyone.” He acknowledged that while this might not replace traditional viewing methods, the rapid evolution of sports and entertainment should not be underestimated. Yet, he believes the compelling spectacle of live athletic performances will always draw fans in.