TOKYO — Sony has reported a remarkable 69% increase in profit for the July-September period compared to the previous year, driven by robust sales across its image sensors, gaming division, music, and network services. The Tokyo-based electronics and entertainment giant revealed that its quarterly profit reached 338.5 billion yen ($2.2 billion), a significant rise from 200 billion yen reported during the same timeframe last year.
The company’s consolidated quarterly sales also witnessed a modest increase of 3%, totaling 2.9 trillion yen ($19 billion). The surge in profits can be largely attributed to ongoing global demand for image sensors employed in mobile devices.
In the gaming sector, Sony experienced stable sales performance. In the latest quarter, the company sold 3.8 million PlayStation 5 consoles worldwide, although this figure reflects a decrease from the 4.9 million units sold in the corresponding quarter last year. Nevertheless, Sony reported that demand for PS5 game software remained strong, indicating a resilient gaming market.
Additionally, the company highlighted its successful music releases during the quarter, which included popular titles such as “SOS” by SZA, “Luck and Strange” by David Gilmour, and “Lost Corner” by Kenshi Yonezu, all contributing to the overall performance of its music segment.
However, not all divisions performed equally well. The movie segment faced challenges, primarily due to production delays that arose from strikes in Hollywood. Despite these hurdles, one of Sony’s recent notable movie releases was the romantic drama, “It Ends With Us,” based on a best-selling novel.
Looking ahead, Sony remains optimistic and has maintained its profit forecast for the current fiscal year, projecting a profit of 980 billion yen ($6.4 billion) through March 2025, which represents a 1% increase from the prior fiscal year.