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Sony’s Profits Increase Due to Strong Demand for Video Games, Movies, and Music

Sony reported a 6.5% increase in profit in the last quarter, driven by strong demand for its video games, films, and music, the company announced on Wednesday. The Japanese electronics and entertainment giant, based in Tokyo, said its profit for the April-June quarter reached 231.6 billion yen ($1.6 billion), up from 217 billion yen. Quarterly sales also rose by 1.6% to 3 trillion yen ($20 billion), with Sony’s entertainment sector performing well, although its financial services division experienced slower growth.

Sony credited the continued success of its animation offerings, such as “Demon Slayer,” for maintaining robust global demand. The company highlighted partnerships with streaming platforms like Amazon Prime and noted the success of its collaboration with Crunchyroll, a U.S.-based video streaming service.

Hiroki Totoki, Sony’s chief financial officer and president, expressed confidence in the company’s diverse workforce and creators in providing strong content. The company also revised its full-year profit forecast for March 2025, increasing it by 1% to 980 billion yen ($6.7 billion) from the previous forecast of 925 billion yen ($6.3 billion) in May.

Responding to inquiries regarding a potential acquisition of Paramount, Totoki dismissed the idea as too risky. Sony emphasized its success with previous acquisitions, including Columbia Pictures in 1989. Despite a recent decline in PlayStation game console sales, Sony sold over 2.4 million units globally in the last quarter, maintaining a user base of 116 million players worldwide.

Popular music releases during the quarter included albums from artists like Beyonce, Future, Metro Boomin, and SZA. Sony remains optimistic about its performance, particularly in its entertainment sector, as it continues to innovate and grow its offerings across various media platforms.

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